Campaign |
---|
AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D GW - D(AM) EoM EoMR I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) |
Language |
C |
Magi, who chose a path of water, don't use their power for killing. Instead of this theythey heal wounds of their teammates. It can also slow enemy units. Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Elementalist |
---|---|
Advances to: | Master of Water |
Cost: | 28 |
HP: | 50 |
Movement: | 6 |
XP: | 70 |
Level: | 2 |
Alignment: | neutral |
ID | I8 enlightened-mage-of-water |
Abilities: | heals +4 |
staff impact | 6 - 2 melee | ||
waterspray impact | 7 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Deep Water | 1 | 60% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 1 | 60% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |